Own It
We solve problems, go the extra mile, and always think long-term. We're intentional about how we use our resources to drive success.
Back to the universal principles
Calibration
Under, just right, over.
| Situation | Under | Just Right | Over |
|---|---|---|---|
| Covering work before time off | Leaves without a handoff. Open threads sit until they get back. | Writes down what is in progress, who can make which calls, and the one kind of problem worth texting them about. The team keeps moving, and they actually rest. | Stays on email and chat all week and overrides the calls their backup makes. The backup never really owns the work, and they come back already tired. |
| Closing the ticket | Marks it done when the code is merged. Does not check whether the person who needed it can finish the job. | Confirms the person who asked for it can actually use it. If something is left, they name an owner for it before they close the ticket. | Leaves it open to chase extras nobody asked for. The work queued behind it waits. |
| A workaround that will stick | Ships the patch and walks away. The next person hits the same problem and finds no note explaining it. | Ships the patch so people can keep working this week, then either schedules the real fix or writes down why the patch is good enough. | Holds the release for a full rewrite. People wait on a problem that already had a safe patch. |
| A stalled decision thread | Watches the thread and adds nothing. The week slips while people wait for someone more senior to weigh in. | Posts a recommendation, who gets hurt by waiting, and when they will go ahead if no one objects. | Makes the call alone on something that commits other teams. The next few days go to undoing it. |
| Leftovers after a launch | Treats launch day as the finish line. Docs, known bugs, and follow-ups have no name on them. | Before the team scatters, they list what is left, what can wait, and who takes each piece. | Will not call it launched until every leftover is gone. The start date for the next project moves. |
| Two teams started the same work | Notices the overlap and keeps building their version. Two versions get built and one gets thrown out. | Stops, compares scope, and picks which team finishes. The other team's time goes back to their plan. | Takes over both efforts and rebuilds a combined version so they can be the owner. Both teams lose the week they already spent. |
| Changing a shared interface | Changes it for their case and ships. Other teams find out when their work breaks. | Lists the teams that depend on it, gives them time to move, and keeps the old version working through this week. | Waits until every team that depends on it has moved, even teams that never use the field being changed. A small fix sits while their own users stay blocked. |
| A promise someone else made | Tells the customer it is not their promise. The customer is left with no next step. | Takes the next call with the customer. They confirm what was promised, what can actually ship, and who will tell the customer. | Honors a promise the team cannot keep so they look like the owner. Planned work for the week gets dropped. |
Further reading
Sources and essays on this principle.
- Launching Our Leadership Principles, Delivery Hero
The published wording of this principle.
deliveryhero.com
- Delivery Hero Careers
How the company presents the culture this principle is part of.
deliveryhero.com
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